![]() ![]() nk scripts in any specified version, and by which Nuke product it launches, either Nuke or NukeX. This article explains how to update the default settings for opening. ![]() See the release notes and developer documentation for details.When launching Nuke scripts by double-clicking the icon, they generally launch with the latest installed version. To facilitate these updates, we’ve made some updates and fixes to Nuke’s BlinkScript framework to improve performance for GPU-accelerated nodes and help developers working with BlinkScript, including a new debug printout. ![]() We’re also providing 14 new gizmos as a starting point for artists and developers using ParticleBlinkScript to create new particle tools. This node allows users to write BlinkScripts which operate on particles and further enables users to write their own custom Particle nodes. NukeX now includes a new ParticleBlinkScript node. This improvement is also available in BlinkScript. In Nuke 12.1, all of the Cara VR nodes, including SphericalTransform and Bilateral, take advantage of this architecture resulting in significant improvements in viewer processing and rendering. Improvements to Nuke’s GPU processing architecture result in significant performance improvements for chains of nodes that use this new behavior. Both nodes take advantage of the CaraVR GPU performance improvements added in Nuke 12.1 and are available in Nuke-they do not require a NukeX license. SphericalTransform has a new MirrorBall projection method, alongside access to the standard set of Nuke filter methods. We’ve merged the NukeX and Cara VR versions of SphericalTransform and Bilateral with the Nuke versions of these nodes, adding increased functionality and GPU support in Nuke. ![]() Plus, it can now support one or two inputs and up to eight channels per layer. With a more user-friendly UI, the updated node improves stability and offers consistent channel ordering relative to the previous Shuffle node. Introducing a new, updated version of the Shuffle node which will replace both the Shuffle and ShuffleCopy nodes. ![]()
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